SOLIDWORKS Fillets Tips and Tricks


SOLIDWORKS Fillets Tips and Tricks for applying fillets, how to evaluate fillets as you work, troubleshoot fillets, and workaround some issues that can occur using the fillet command.

While applying SOLIDWORKS Fillets to our models is a pretty common occurrence, we don’t always leverage the tools we have to their full extent. A major benefit to this will be working more efficiently with the tools you may not have known you had.

Watch as we review the options within each of the fillet commands and how to visually evaluate our fillets as we work. Additionally, we’ll be looking at some different ways in which fillets fail to generate, how we can recognize this, and most importantly how to work around these issues to maintain design intent.

To close, we’ll take a look at more advanced approaches to create a transition for irregular geometry and compare methods for creating that transition.

Key Takeaways from the SOLIDWORKS Fillets Tips and Tricks on-demand webinar:

  • Overlooked fillet options
  • Visually evaluating fillets
  • Troubleshooting & repairing fillets
  • Advanced techniques for creating fillets and transitions

Want to learn more about SOLIDWORKS?

Attend a LIVE Javelin SOLIDWORKS Online training course, check our training schedule for upcoming dates.



Cloud Software

How the SOLIDWORKS Delete Face Feature Simplifies Your Workflow


The Delete Face feature is a surprisingly powerful and robust SOLIDWORKS feature that can cleanly remove many types of unwanted geometry like leftover modeling artifacts, bosses, ribs, filets, and thru holes. Not only can it remove the geometry, it can also patch and trim the remaining faces up as if the unwanted geometry never existed. It, of course, works on native SOLIDWORKS files but where it really shines is with imported geometry. Imported geometry doesn’t have a feature history of a native file so modifying or deleting the features that created the geometry isn’t an option. The Delete Face feature makes it easy to directly edit an imported file as if it were a file built natively in SOLIDWORKS.

Where is the Delete Face feature located?

The Delete Face feature is a Direct Editing tool and as such can be found on the Direct Editing tab of the Command Manager. It can also be found on the Surfacing toolbar or under Insert>Face>Delete…

How does Delete Face work?

The Delete Face command is easy to use. Simply start the feature, select one of the options below, select the faces to be removed and click Ok. SOLIDWORKS will do the rest. There are three options for how it behaves.

  • Delete – This option will simply delete the face(s) and leave an open hole in the model. This will turn a solid body into an open surface body. The edges of the hole will be in blue indicating they are open edges of a surface body. More work will be required to manually patch the hole(s) left by the missing geometry in order to close the surface body up and turn it back into a solid. This is not the easiest option, but it is a useful option in some cases where the geometry is too complex for SOLIDWORKS to patch up automatically.
  • Delete and Patch – This is the preferred option. This option attempts to remove all the selected faces and automatically patch up and trim the remaining faces as if the geometry never existed. This option can be used to cleanly remove many different types of unwanted geometry like bosses, holes, filets or just about any other geometry you can think of. There are, of course, cases where this option will not succeed. If the geometry is too complex, multiple fillets overlapping for instance, this option may fail. In cases like that, the Delete option above can be used along with additional features to turn the model back into a solid.
  • Delete and Fill – This is the least used of the three options. This option will remove the selected faces and generate a single unbroken smoothed face to close any gap. It does not create analytical geometry and the user doesn’t have any control over the shape of the face that’s created. This option can sometimes generate less than desirable geometry.

The examples below will show the end result of using Delete Face with the Delete and Patch option. Examples of using the Delete option and Delete and Fill option will be omitted because the Delete option leaves a hole that requires additional work and the Delete and Fill option is rarely a good option.

Using Delete Face to Remove Fillets

Delete Face with the Delete and Patch option can be used to cleanly remove fillets and patch the geometry up back to the sharp corners. This is useful with imported bodies where the size of the fillet needs to change, rework needs to be done to add draft, or the model needs to be simplified for Simulation purposes.

Here we have a component with a filet we would like to remove. The faces that we would like to remove are highlighted in blue.

Before Delete Face Feature Fillets to Remove

After running the Delete Face command with the Delete and Patch option with the highlighted faces selected, we end up with this. The fillets are completely removed, and the geometry is patched up to the original sharp edges.

Delete Face used to remove Fillets

Delete Face used to remove Fillets Fillets Removed

Here is another example where we remove a fillet to restore the sharp edges. The filleted faces we would like to remove are highlighted. Notice that there are holes that intersect the fillet in this case. 

Before Delete Face feature

Before Delete Face feature Fillets to Remove

The Delete Face feature has no problem removing the fillet and patching it back up to the sharp edges.

Delete Face Feature Applied

Delete Face Feature Applied Fillets Removed

Using Delete Face to Remove a Boss

The Delete Face feature can also be used to completely remove a boss. Take the model below, for example, we would like to remove the boss selected in blue. 

The Delete Face feature makes quick work of this boss and completely removes it and all fillets patching the geometry up as if the boss never existed.

Using Delete Face to Remove Holes

Here is an example of using Delete Face to cleanly remove holes in geometry. Here is the geometry before the feature is applied.

And here is the geometry after the feature has been applied. The area is patched up as if the holes never existed.

 



Cloud Software

What is the 3DEXPERIENCE Classification Manager?


What is Classification Manager?

Classification Manager is a new role available for SOLIDWORKS customers in the 3DEXPERIENCE Platform. The role allows users to easily classify their business objects.

Before understanding the power of an extra role (license) of Classification Manager, let’s cover the basics of what is included in the typical roles in 3DEXPERIENCE. In many scenarios, customers have 3DSwymer, Collaborative Industry Innovator (these 2 roles allow users to login and manage data) and then the CAD Connector.

What is the main benefit of 3DEXPERIENCE? The largest power of a central database is the ability to find and leverage data. Built into 3DEXPERIENCE, is its incredibly powerful 6w tagger. A standard workflow today for 3DEXPERIENCE clients that have SOLIDWORKS is to create both attributes and tags to help in finding that data on the backend (tomorrow, next year and beyond). A quick example- a user is looking for a CAD model that was saved to their Platform, so they search generically “prd”. This finds physical products in the database and user can filter down based on tags. The content name prefix, “prd”, is the most basic search in finding 3D CAD data in a ‘vanilla’ 3DEXPERIENCE platform.

Below, I searched “prd” and 3DEXPERIENCE found over 25,000 results in this tenant (aka private server where my data resides).

Below, I added various tags to isolate down from 25,000 results to just over 100. I filtered on “ME” (person), a collaborative space called VAR Training, and the creation date for the year 2024.

Searching in 3DEXPERIENCE is very important. With a few baseline points, customers can understand how to strategically find things saved by multiple team members.

Ok- so this helps finding existing data with tools that SOLIDWORKS customers would already have if they are saving their files into the 3DEXPERIENCE Platform. Let’s look further.

Above, I found the OhmMG file, which was created in a SOLIDWORKS Cloud app called xDesign (the CAD tool is really a moot point), and I reviewed its data card. There’s various metadata here available- this offers additional points of entry to the file. For instance, the title OhmMG Electronics is searchable as would be other attributes that users can leverage and possibly create themselves- think material, vendor, supplier. For years, SOLIDWORKS customers have described this information in the File Properties of the object inside SOLIDWORKS CAD.

Alright, so if all of this is available today without additional roles- what is Classification Manager and why would clients consider adding it to their Platform?

Classification Manager allows (possibly a separate user all together from a drafter or designer) to create libraries with classes. This helps organize and structure data directly in the web browser, again with the end goal in mind to classify objects and thus find data more easily.

Below, I created a dashboard called Support and created a new tab called Classification MGR. In this tab, I’ve brought into the UI, a few handy apps for this scenario: Classification Editor, IP Classify and Reuse and Bookmark Editor.  I created a library with 3 classes: Other CAD, SOLIDWORKS Cloud, and SOLIDWORKS 2024+. The tool is intuitive to both create and modify libraries and also import/ export from something like Excel. The intent for me is to have an easy way to ‘classify’ demo sets.

Now, inside the newly created library called WW Library 24_1, I can control the lifecycle of the classes separately. They have a maturity state and that governs how the rest of the team can see these objects. The maturity options are inactive, active, and obsolete and there is additional functionality on the horizon.

 

 

Below, I can create a myriad of various names that can connect to “predicate”. This controls how the objects are connected to Tags. I define authorized values, to control what may be defined in these Names.

After attributes are defined, I can select which attributes I want available in the various classes.

Inside SOLIDWORKS Cloud, I define “Mechanical”, “Electrical”, “Conceptual” classes. This will allow a user to define something accordingly so that when anyone is searching for these generic terms, they can find easily the related demonstration file set. I define their lifecycle as active so that other users in the collaborative space will see and be able to use these classes. Now, all of this ability is included in the Classification Manager role- the ability to define libraries and classes to then allow users to sort and classify later.

The Bookmark Editor is the user’s best friend in the 3DEXPERIENCE Platform. The reason I brought in this app here, is now I can drag and drop items into the various classes as to classify them quite easily. Another nice feature is the cross-highlighting between the apps. This informs the user what he or she has selected as seen below, with the OhmMG Electronics CAD file.

The use-case here is pretty simple for us to organize or demonstration file sets. However, there are many other cases that this could apply in industry. Consider a mechanical engineer is designing a jig assembly with a linear actuator of possibly varying displacements. When that user searches for an actuator, he or she can filter down on the desired actuator by limiting the tags to the desired range of displacement, like 100-125 mm, for example. This, coupled with the powerful 6w tag colorizer allows an intuitive way to interact with the exact data you wish.

Classification Manager is a powerful role that offers very easy ways to organize data. Perhaps the most powerful benefit is the quick manner in which users can classify and sort any object directly on the web on any device.



Cloud Software

Minimize SOLIDWORKS Drawing save time


Is your SOLIDWORKS drawing taking an excessively long time to save?  As in, seemingly forever and ever?  This article might have both the explanation and the fix.

Introduced in SOLIDWORKS 2020 is the ability to open drawings in Detailing Mode (File > Open > select the drawing > Mode > Detailing > Open) for high performance when loading and saving, without loading model data.

However, when loading in Resolved mode, you may have noticed longer save times in the drawing.  This is in preparation for the next time you open in Detailing Mode.  It used to trigger only when one or more views use the Display Style of shaded with edges, but that is not necessarily the only trigger.

Reduce drawing save time

To minimize the drawing save time, if you have no intention of opening the drawing in Detailing Mode then consider doing this:

  • in SOLIDWORKS 2020 and 2021, disable System Options > Drawings > Performance > Include Detailing Mode data when saving

Include Detailing mode Data when saving Model data save setting for SOLIDWORKS 2020 and 2021

  • in SOLIDWORKS 2022 and later versions, this setting is now file-specific; it is found in Document Properties > Performance and we recommend that you preset this in your drawing template:

Model data save setting for SOLIDWORKS 2022

Try again to save, and see whether the save time has now dramatically improved.



Cloud Software

Reorient Your Models Like a Pro with 3 Easy Navigation Tips


One of the most fundamental and useful skills when using SOLIDWORKS. is being able to easily orient ourselves around the model using the SOLIDWORKS Graphics Window. Most people are familiar with holding the middle-mouse button to rotate around but that isn’t always the most precise way to navigate. Sometimes we just want to spin ourselves a little bit around a specific axis to get a nice screenshot or we want to look directly at a specific face to make it easier to begin a sketch. Fortunately for us, SOLIDWORKS has a multitude of ways to reorient ourselves within the SOLIDWORKS graphics window!

3 Ways to Navigate the SOLIDWORKS Graphic Window

 

  1. Using the View Selector
    Pressing the Spacebar or the View Orientation command from the Heads-Up-Toolbar will simultaneously launch the View Selector and the View Cube. Within either of these tools, we can easily select which standard orientation we’d like to rotate to. We are able to select one of the 6 faces of our “cube” or looking at a corner or edge on the cube. This allows a user to go to a more standard view or get into other types of views such as Isometric.

    View Selector and Cube in SOLIDWORKS View Selector and Cube in SOLIDWORKS

  2. Normal To
    Using the Normal To command will rotate the model so we are looking directly at the selected face. This is something that is done automatically when launching a sketch but can be useful outside of the sketching environment to focus on a specific face or take a look at the mode from a specific point of view. By default, the shortcut for Normal To is CTRL+8 but this can also be accessed from the command on the Context Toolbar. You can also select an additional face to define the “Up” direction for the Normal To command! To take a deeper dive on the command this command, feel free to reach out to us or take a look at the SOLIDWORKS Help: Viewing Models Normal To – 2024 – SOLIDWORKS Help
    Normal To Context Toolbar

    Normal To Context Toolbar Normal To Context Toolbar

  3. The Reference Triad
    The Reference Triad is something most people are familiar with seeing the Coordinate System in the bottom left-hand corner of the graphics window but most people don’t know how useful it really is! Clicking on an individual axis will orient the graphics window so we are looking normal to that axis. This is a great tool to orient normal to if we don’t necessarily have a flat face to select use the regular Normal To command. There are a couple of other useful things we can use the Reference Triad for:
    • Holding SHIFT and selecting an axis will rotate the viewport 90 degrees about that axis
    • Holding ALT and selecting an axis will rotate the viewport by the value specified for rotating by the arrow keys (15 degrees by default)
    • Holding CTRL and either of the above will reverse the direction of the value

There are a host of different ways to manipulate our model in the viewport and we aren’t just limited to what was listed below. There are a ton of other great articles and videos on our site with other helpful tips and tricks. One of my favorites is related to Number 3 above and discusses our favorite way to customize the increment when using the arrow keys to rotate about the model: SOLIDWORKS View Shortcuts using the keyboard (javelin-tech.com).

 

If you’re interested in learning more helpful SOLIDWORKS Tips and Tricks, Contact Us and inquire about setting up a Client Care Visit with your local engineering resource, or check out more of our insightful blogs!

 

 



Cloud Software

A Guide to Custom File Properties


For some time now, showing units in BOMs has been a limitation of SOLIDWORKS. While there have been workarounds to accomplish this, they were not perfect. There have been a number of enhancement requests for this functionality, and I’m excited to share they have been implemented in SOLIDWORKS 2024!

Text type Custom File Properties can now have the units captured from the current document and displayed.

How to Display Units in SOLIDWORKS 2024

To display Units:

  1. Click Properties (Standard toolbar).
  2. Go to the Custom tab of the Properties dialog box. Select a property name.
  3. Specify Text as the property type.
  4. Click in Value/Text Expression.
  5. Specify a Property to display from the Properties flyout menu.
  6. Specify a Unit to display from the Units flyout menu.

    Display Units in Properties Tool Bar

Displaying Units in a BOM

When referencing these Custom Properties in a BOM on a Drawing, the units are displayed and updated to match the current document.

Display Units IPS in a BOM

Display Units MMGS in a BOM

 

Limitation with Equations in BOMs

One important thing to note is that Units specified in the custom property cannot be used with Equations in a BOM. Doing so results in the equation evaluating to zero as shown below.

Equation in BOMs

 

However, creating the custom property without units results in the correct value.

Create Custom Properties in the Toolbar

Equation in BOMs

Equation syntax: {2}`Length`/2

Displaying Units in SOLIDWORKS BOMs with Equations

To display units in a BOM while using equations, the workaround previously mentioned must still be used. The process has been detailed in the following blog post. Showing or switching SOLIDWORKS BOM Units



Cloud Software

A Complete Guide to SOLIDWORKS Weldments


In SOLIDWORKS Weldments refer to a set of tools and features that enable users to design and model structures composed of structural members such as beams, tubes, and plates, commonly found in welded metal frames, supports, and frameworks. Weldments streamline the process of creating these structures by providing specialized tools tailored to this type of design.

SOLIDWORKS Weldments Overview

Here’s an overview of how SOLIDWORKS Weldments:

1. Structural Member Selection: Users can select from a library of standard structural shapes such as beams, tubes, and channels, or define custom profiles if necessary. These profiles represent the cross-sectional shape of the structural members.

2. Sketching: A sketch is created to define the path or layout of the structural members. This sketch can include lines, arcs, and other geometry to specify the arrangement of the members.

3. Structural Member Feature: Using the Weldments tab, users can apply the Structural Member feature to the sketch. This feature allows them to select the desired profile and specify the placement along the sketch entities. SolidWorks automatically adds the selected profiles along the sketch, creating the structural members.

Weldment Features

4. Trimming and Extending: After creating the structural members, users can trim or extend them as needed to fit the design requirements. This involves cutting or extending the members to intersect with other members or surfaces properly.

5. Corner Management: Weldments include tools for managing corners where structural members intersect. Users can specify different types of corner treatments, such as miter, butt, or open trims, to ensure proper fit and alignment at intersections.

6. Properties and Cut Lists: SOLIDWORKS automatically calculates the mass properties of the weldment, including mass, volume, and center of mass. Additionally, it generates a cut list that provides information about each structural member, including length, size, quantity, and material.

Cut List Properties

7. Detailing and Documentation: Users can create 2D drawings of the weldment, including detailed views of individual members, dimensions, and annotations. SolidWorks facilitates the creation of accurate manufacturing drawings to guide the fabrication process.

Conclusion

Overall, SOLIDWORKS weldments offer a powerful set of tools for designing and modeling structural frameworks efficiently. They streamline the process of creating welded metal structures, providing features for profile selection, sketching, trimming, corner management, and documentation, ultimately helping users bring their designs from concept to fabrication with ease.

Learn more about Weldments at TriMech Tips & Tricks: Weldments – TriMech

If you’re interested in learning more helpful SOLIDWORKS Tips and Tricks, Contact US and inquire about setting up a Client Care Visit with your local engineering resource, or check out more of our insightful blogs!



Cloud Software

American Express names Sharon Chew VP & General Manager of Global Merchant Services Asia

American Express announced the appointment of Sharon Chew as the Vice President & General Manager of Global Merchant Services Asia.

In her new role, Ms Chew will be responsible for all aspects of card acceptance, including payments processing, client management, merchant partnerships and the development of new payment technology to drive merchant acceptance for American Express cards in the region, including Hong Kong, Singapore, Taiwan and India markets.

Sharon Chew commented:

“I am excited for this new role and am looking forward to strengthening our existing merchant and acquiring partnerships; forging new relationships, while further expanding our reach in the region. With its diverse customer base and evolving payments landscape, Asia is a unique market for American Express where we are committed to enhancing our merchant value proposition.”

Sharon Chew first joined American Express in 2004 and during the initial 16 years, held leadership positions across consumer and network businesses leading product and marketing, supporting proprietary issuers and bank partners across 17 markets in Asia. Prior to rejoining American Express recently, she was the General Manager for loyalty solutions for Asia-Pacific in Mastercard overseeing loyalty engagement for financial institutions, digital partners and strategic merchants across Australia, Greater China, North & South Asia and South-east Asia.

With over 20 years of experience in the payments space, Sharon chew has led large-scale enterprise projects and business transformation initiatives with a proven track record of successful leadership and results across local, regional and global teams.


Italy’s CONSOB orders blocking of access to seven unauthorised investment websites

Italy’s Companies and Exchange Commission (CONSOB) has ordered the blocking of seven new websites that offer financial services without the necessary authorization.

The websites targeted by the orders are:

  • “BTX+” (website https://btxplus.io and related pages https://client.btxplus.io and https://webtrader.btxplus.io);
  • “Tide Technologies Group” (website https://tidetechnologiesgroup.ltd);
  • Fast-MNG EU Limited (website www.fast-mng.com);
  • “Alfacapitalinvest” (website https://alfacapitalinvest.com and related page https://client.alfacapitalinvest.com);
  • “Bitcoinup” e “UfinaCapital” (siti https://bitcoinup.io e https://ufinacapital.pro and page https://ufina.trade)
  • Digital Trust CSP Fzco (website www.doublefinance.io).

Of these seven websites, six are illegal financial intermediation websites and one is a website through which an offer of financial products is carried out in the absence of a prospectus.

In issuing the orders the Authority availed itself of the powers deriving from the “Decreto crescita” (“Growth Decree”; Law no. 58 of 28 June 2019, Article no. 36, paragraph 2-terdecies), on the basis of which Consob can order Internet service providers to block access from Italy to websites offering financial services without the proper authorization.

The number of websites blacked out since July 2019, when Consob got the power to order that the websites of fraudulent financial intermediaries be blacked out, has thus risen to 977.

The black-out of these websites by Internet service providers operating on Italian territory is ongoing. For technical reasons, it can take several days for the blocking to be implemented.


Clive Harrison retires as Chairman of Fiske

Fiske plc announces Board changes.Clive Harrison has retired as Chairman and as a director of the company as of the conclusion of the AGM today.

Tony Pattison, currently a director of the Company, has stepped into the role of Chairman of Fiske plc.

Clive Harrison founded Fiske & Co in 1973, having started his career with Panmure Gordon in 1961 and moving to Hodgson & Baker (subsequently renamed Sandleson & Co) in 1965. Previously to being Chairman of Fiske’s Board he was Chief Executive Officer from which role he retired in 2014. Under his leadership, the Board decides the strategic aims of the company and ensures that the necessary financial and human resources are in place to meet the company’s objectives and that obligations to shareholders are met.

Fiske is London-based investment manager and stockbroker. It offers services to individuals, professional advisers, and companies and trusts. It also runs the Ocean Equity Fund.